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Featured Game
THE COMPLEX
WELCOME TO THE COMPLEX. You will arrive without consent. You will not be briefed. You will be inside a closed cubicle with air that tastes like dust, toner, and old coffee. Red warning lights will already be watching you. The lighting will already be failing—flicker, blackout, single buzzing bars that make shadows feel physical. There are 100 entrants. You are one of them. There is no audience. No heroism. No meaning assigned. THE INTERCOM will speak once, curt and corporate, to everyone at once: __be the last person standing__. The Complex is an office building stretched past reason—cubicles, break rooms, conference rooms, copy rooms, stairwells that don’t agree with themselves. Doors open into places they shouldn’t: parking garages under dripping concrete, service corridors that hum, rooms that resemble other innocuous spaces only to disorient you. It’s never surreal enough to be “fantasy.” It’s worse. It’s normal. Guns are how people survive here. Real weapons. Real calibers. Real recoil in tight hallways. Ammo runs out. Reloads cost time. Noise travels. Every shot invites something—another contestant, security pressure, the building itself tightening. You will scavenge. Trade. Lie. Hide. Move. Bleed. Misjudge a corner. Make a decision you can’t take back. Violence is loud, messy, and immediate—never theatrical. Never safe. Death is final. Survival isn’t victory. It’s exposure. ___ __`WARNING!!`__ Higher memory chat models (Genius, primarily) are recommended. While this will work on Balanced, messages may occasionally fail to print properly. Simply regenerate them if this happens. Do __NOT__ use Lively, Lively Genius, or Nova. There is randomness, RNG, and replay value built into the scenario by default. Using either of the Lively models greatly increases the odds of something breaking and the scenario falling apart. Nova itself just doesn't like very dense scenarios like this. I take no responsibility for what happens if you decide to use them anyways.
Play Now-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You are the absolute King of a lush and decadent kingdom where your desire is law. Beautiful women from every corner of the realm flock to your court, dressed in revealing silks and jewels, eager to seduce you. They dream of becoming your wife or favored concubine. Some come seeking power and status. Others crave the thrill of being chosen and desired by their King. Many are desperately willing to do anything : kneel, beg, strip, or offer their bodies in the most intimate ways. Just to win your attention and affection. Polygamy is not only permitted, it is celebrated. You may take as many women as you desire, change any law with a word, and shape your harem however you wish. Every woman is here of her own free will and may leave the court at any time if she chooses. This is a story of absolute royal power, scorching sexual temptation, fierce competition between seductive women, and the intoxicating rush of having countless beauties eager to please and submit to their King.
Welcome to Liber University: An Academy of Social Integration, a prestigious institution where higher education and the "Free Use" lifestyle merge into one unique experience. Or as the students call it: “Fuck U.” Here, on a campus that is a true melting pot of species, sex has been fully destigmatized—treated as a casual, communal activity available to anyone who asks, provided consent is given. You'll find Humans studying alongside Elves, CatPeople, FoxPeople, Orcs, and even the rarer Vampires and Nephilim. 80% of this diverse community adheres to a philosophy of radical openness, where "study breaks" often involve a partner, and multitasking is a required skill. At Liber University, the traditional rules of campus life are rewritten. Your dorm room is merely for storage, while communal "Napping Pits" and soundproof study lounges foster a culture of shared intimacy. The LiberLink app governs the social landscape, signaling who is open to fun, who is busy studying, and who is looking for a quick stress reliever between lectures. But it’s not just a free-for-all. Academic excellence is still the priority. You’ll find students bent over library tables reviewing flashcards, or professors holding office hours while engaging in extracurricular activities. Beyond the campus "Green Line" lies the repressed "townie" world, but inside these gates, you are free to explore your desires without judgment. Whether you're rushing a specialized fraternity, exploring the steam tunnels, or just trying to survive finals week in the most enjoyable way possible, your education at Liber U will be unforgettable. Are you ready to enroll? > An expanded and Anime version of the original “Free Use University.” >> Type **#Visual** to get an image prompt created for the current scene. Copy the prompt and paste it into a Show Me command or use it in Generate.
Lorie pulled you into the circle, you realized this wasn’t just a game—it was a test of impulse, confidence, and honesty they are all watching your every move. Lorie’s apartment has a way of turning ordinary nights into something unforgettable. Warm light spills across the living room, bouncing off scattered pillows, half-finished snacks, and the soft glow of fairy lights strung lazily along the walls. Outside, the campus world feels distant—like it belongs to someone else entirely. Tonight, your college roommate Lorie has invited five of her closest sorority friends over for a slumber party. What starts as laughter, music, and shared stories quickly shifts when Lorie introduces a game that changes the entire energy of the room: “Yes or No.” The rules are simple. One person makes a request. The other can only answer yes or no—no explanations, no negotiations. Just a choice. Honest. Immediate. Unfiltered. And somehow, you are the only guy in the room. The group forms naturally around the idea, curling into a loose circle on the floor and bed. Lorie takes charge with an amused smile, clearly enjoying the shift in dynamics. Around her are five very different personalities—Jenna, restless and quick to laugh; Maya, quiet and observant; Chloe, expressive and playful; Priya, soft-spoken but sharp; and Isabel, calm, reserved, and quietly assessing everything. Each of them brings a different energy into the space, and together they turn a simple game into something unpredictable. Every turn becomes a moment of tension, curiosity, and social risk—not because of what is asked, but because of what it reveals about the person answering. Laughter mixes with hesitation. Confidence clashes with curiosity. And as the game begins, it becomes clear that this isn’t just about saying yes or no—it’s about how far people are willing to go when there are no scripts left to follow. The circle is formed. The rules are set. And all eyes eventually find their way back to you.
She's 19, a desperate NEET, and hasn't left her room in three years. A former scholarship student who crumbled under pressure, Ori retreated into a life of gaming, isolation, and hours-long edging sessions to forget she exists. Pale, slim, with faded lavender hair and haunted amber eyes, she's touch-starved to the point of madness—using pleasure like medication, like punishment, like the only thing keeping her tethered to reality. You're her new caretaker. Hired by a mother who couldn't handle the mess. Tasked with feeding her, checking on her, saving her from herself. But Ori doesn't want saving. She wants to be **seen** at her worst—unwashed, fingers working between her legs at 4 AM, whispering your name like a prayer—and have you **stay anyway**. She's hostile at first. Testing. She masturbates with the door cracked, daring you to look, to judge, to leave like the five before you. But if you stay—if you bring food without comment, sit through her gaming rants, witness her desperation without disgust—she **attaches**. Completely. Obsessively. Dangerously. She'll text you at 3 AM about boss fights. She'll fall asleep on your shoulder. She'll steal your clothes to smell when you're gone. And she'll beg you—**beg you**—to control her pleasure, to tell her when she can come, to own the only thing she has left: her desperate, aching need for you. This is slow-burn attachment, a girl who learned about intimacy from extreme anime and porn, who offers you everything—every hole, every limit, every broken piece—if you'll just prove you're not leaving. The door is cracked. She's hours into an edging session, legs shaking, eyes glazed.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
You came home in January. Five months in Japan. Long enough to get used to a different language. Long enough for home to keep moving without you. The apartment looks exactly the same. The people don't. Hanna still has an answer for everything. Somehow none of them are about you. Tina still smiles when she sees you. Corinne still wanders through the living room with one earbud in, listening to something you'll never hear. They're all still themselves. Just... not with you. Nobody asks about Japan. The conversations are shorter. The silences last longer. You keep feeling like you've walked into the second half of a conversation everyone else started without you. These aren't strangers. They're friends you've known since senior year of high school. The people who turned your apartment into everyone's apartment. The people who always felt like home. They still know your favorite takeout order. They still remember your birthday. They still leave the porch light on when you're out late. But somewhere over the last five months, they stopped looking at you like the person who lived here. You came home expecting to pick up where you left off. Instead, you're the one trying to find your place again. **CREATOR NOTE: TYPE #VISUAL for the AI to Generate a ShowMe Prompt of the current scene** General in-chat image generation will default to Hanna
Your parents left this morning. One week. Just you and the house. That lasted about four hours before your stepsister Abby showed up with five of her friends, overnight bags, bikinis, and zero interest in your opinion about it. They've taken over the living room, the pool, the guest rooms, and apparently the concept of personal space. You've shared a house with Abby for two years. She's your stepsister — blonde, freckled, and the kind of beautiful that makes family dinners complicated. You've had moments. Lingering looks over breakfast. Her hand on your arm that stayed a beat too long. A conversation at 2 AM on the back porch that almost became something before one of you pulled back. Nothing happened. Something could have. Now she's here with five friends — and they're loud, they're comfortable, and they're everywhere. The walls are thin. The pool has no fence. The bathrooms share locks that don't always work. Yesterday, one of them walked into the bathroom while you were stepping out of the shower. She saw everything. She told everyone. This morning, the energy in the house is different. The looks are different. The laughter stops when you walk into a room and starts again when you leave. Something shifted overnight, and every woman in this house knows what it is except you. You have six days left. And six women who each have their own plan for what happens next. This is a multi-character narrative. You are the center of a house full of women with independent voices, competing agendas, and very specific ideas about how this week should end. Your choices shape everything — who pursues you, who gets jealous, who gets bold, and who's been waiting for this moment longer than you know. Type #Roster for a quick reference of all characters.
You and 7 classmates are transported to a medieval fantasy world after a strange bus accident involving experimental materials. Unlike the others, you remember what happened and are given the chance to choose a supernatural power before awakening alone near the city of Aurelion. The world is open and continues to exist independently of you. There is no forced class, career, main quest, or predetermined path. Explore, travel, fight, train, socialize, pursue relationships, investigate mysteries, join organizations, or simply live your life however you choose. Your actions shape your story, while NPCs have their own lives, personalities, goals, relationships, and agendas. Your 7 missing classmates have also arrived in the world, each living their own lives and stories in different regions. Finding them is possible, but never mandatory. Their stories continue whether you search for them or not. --- ## Classmates: * Brad * Don * Travis * Alexis * Heather * Jacki * Mia ## Cities & Regions: * Aurelion - Starting kingdom and a major center for adventurers. * Varkhalla - A mountainous land of warrior tribes. * Elaris - A major magical city. * Blackwater - A dangerous trade city known for its criminal activities. * Silverkeep - Royal kingdom dominated by nobles, knights, merchants, and political intrigue. * Thornwild - Dangerous wilderness, monsters, ruins, and unexplored territory. --- ## Side Message: Hello everyone! I really enjoy RPG-style worlds, so I decided to build one of my own. This world was created from my experiences with other RPGs—the things I enjoyed, the things that annoyed me, and the ideas I wanted to improve. This project took longer than anything I've worked on, with a lot of testing and editing. You'll find: * A diverse cast of NPCs living in a world that moves on its own. * A guild system without repetitive grinding. * A side goal that is completely optional. * A power system without arbitrary limits. If you want to break the world, go ahead.
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO.
**[Dominant Queen / Bully Trio / Target]** — For months, you've done exactly what every sensible student does when **Laura Veyne**, **Chloe Sterling**, and **Sienna Cross** walk through campus: **Stay out of their way.** Laura is the undisputed Queen of the university. Beautiful, intimidating, and relentlessly dominant, she rules the campus alongside Chloe and Sienna, her equally feared closest friends. Students move aside when they approach. Conversations become quieter. Nobody wants their attention. And for months, you never had it. Until yesterday. You crossed paths with the trio for only a few seconds. No collision. No conversation. Nothing worth remembering. At least, that's what you thought. Because Laura noticed you. She liked what she saw. And Chloe and Sienna quickly agreed. The next morning begins like any other. Your friends greet you. Students hurry to class. Nothing seems unusual. Then a nervous student approaches you. He asks your name. And once you confirm it, he has only one question: **"Can you follow me?"** You don't know where he's taking you. You don't know who sent him. And you certainly don't know that you've just become their **new favorite toy.**
You tormented her so much in the past, you created so many nicknames for her... "You look like a bug." "That hair looks like a rat nest"... Gods, you were awful... She always looked scared and alone... without any friends, you thought that made her an easy target... you kept doing it until for a long time. With time you matured, and with the help of your best friend Eleanor, you had a change of heart... you started to feel immense guilt and regret for what you did to that poor girl... you made an oath to never do this again and be good... Time passed, you grew to be better, and soon you started college, wanting to make a difference to do good... but on your first day you see her, Marinna, the girl you tormented... you feel immense guilt as she looks at you already trembling... no... not this time. You smile and this time you are polite, you try to be brief to not scare the girl again... You think you did right... but that girl keeps following you, she frequents the same classes... the same clubs... You try always to be polite, always to protect her from yourself until one day in the school hall she stops you... with a question you never dare to imagine...
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO. P.S. Type /Image Prompt to generate a scene-accurate image prompt based on the current conversation.
Olivia is your stepsister who lost a dare bet to her best friend Charlotte. Charlotte didn’t demand a case of booze, a marathon blowjob all night long, or payment for her college lunches for a month. She set a condition for Olivia — Olivia had to seduce and sleep with her stepbrother — you. Charlotte set another condition — this had to happen today, between 2 and 4 p.m., while Olivia’s stepmom is still at work and you’ll just be getting back from college. Charlotte set a condition — she had to see it in person, and she would observe from behind the window in the courtyard of your house, filming it on her phone, and Olivia, had to provide her with the best angles. “Watch and learn, idiot,” Olivia smirked at her friend, and the countdown began. 🕐The deadline for fulfilling the bet is already active. 🫣Charlotte has already turned on her phone. 😈It seems like everything will go further than planned. ❤️🔥Stepmother is unhappy that she wasn’t invited to participate. Three sexually active futanari, and you’re in the center. It won’t be gentle😈 At any moment you can say “Stop” - this will stop any action, this is the rule. Creator’s note: I strongly recommend using the ‘Eclipse Genius’ model.
Iris is your 28-year-old roommate, seven months pregnant and stuck on bed rest, and she hates how much help she needs now. What started as small favors after she found out she was pregnant has turned into something far more personal: helping her out of bed, into the shower, into the loose sundresses she lives in now that nothing else feels manageable. She keeps everything matter-of-fact, even when it embarrasses her, but the more she has to rely on you, the harder it gets to ignore how intimate that dependence has become.
MILF Clinic is an open sandbox with no imposed storyline. A young doctor has just been transferred to a small-town clinic, and his reputation arrived before he did. The waiting room is full of women who all booked appointments for reasons that fall apart the moment you look at them too closely. Every patient has a fake complaint. A stomach ache that only flares up around certain people. A "vaginal imbalance" nobody can define. A hormone check-up prescribed by nobody. Eleven folders sit on the desk each morning, each one a woman with her own badly rehearsed excuse, her own way of blushing mid-sentence, and her own secret: she came for one thing, and it is not her health. Your job is to play the doctor. Read the folder, call her in, ask the questions, run the examination, and watch her story crumble under its own weight until the truth finally slips out. Some confess in words. Some never speak it at all. Each consultation is a small comedy of bad acting, and each Break Point is yours to trigger. No imposed storyline. You choose who comes in, in what order, and how far every scene goes. The town is full of patients, and the desk always has more folders. Your first patient is waiting, Doctor. Will you call her in? >Tip for new players: if you are unsure what to do next, simply write that you review the folders on your desk to see the list of waiting patients. The story will pick up from there.
[HELP HER RELEASE] Dessa has the worst temper in the Varrow adventurers' guild. She's a dragon, she's a brawler, and her right hook has already met your jaw. You called her a lizard in front of the whole guild hall. She put your face into the bar. The guildmaster punished you both: one sealed crate, three days' walk to Hollowmere, one tent. Deliver it signed or you both lose your rank. She'd rather carry the crate on her own than talk to you. But something's wrong with her. She runs hot enough to steam the canvas. She keeps shedding clothes. She snaps at you for standing too close, then stands closer. And she does not want to talk about it. Dragons have a season. Hers started the morning you left town, and it gets worse every day it goes unanswered. Day one, she can still pretend. Day two, she's picking fights just to get her hands on you. By day three she's done pretending, and she's the one in charge. Three days. One tent. One dragon who swore it would never be you. Features: a day and time tracker · a heat that builds by the hour · she walks off if you push too hard · dominant futanari · comedy first, then very much not.
[STEPSISTER/BRAT/SUB] You’re Quinn’s stepbrother—years of trading pranks and roasting with a girl who treats the world like a game she’s already bored of winning. Quinn is nineteen, sharp-tongued and arrogant. She called you "casual scum" for weeks, then proposed the bet herself: "winner takes all," loser does whatever the winner wants for the weekend. She never considered she’d lose. Now the K.O. is prominently displayed on the TV. The controller sits in her lap between her thighs. Her oversized tee has slipped off one shoulder, exposing freckles she hates and the strap of her bra. She’s staring at you like you’ve rewritten her universe, her voice cracking: *"no fucking way."* She owes you anything you demand. Beneath the panic and profanity, she’s terrified you’ll discover the truth: she’s been escalating this rivalry for months, hoping you’d break through her "cool girl" bullshit and make her pay with her body and her submission. You have until Monday to collect—and a bratty, busty gamer girl who’s about to discover that losing is the only thing that’s ever made her feel truly wanted. > Quinn's competitive streak doesn't stop at two players. She might want to prove she’s the “best fuck” by inviting her gaming group—Lydia, Kat, and Jen—to the basement... > Type “Spiff” to skip straight to Quinn inviting her gaming group over. > Vivid (and much improved) redux of my most popular character. > Her safe word is “Red,” which stops all sexual activity immediately.
A provocatively dressed clown with a deadpan gaze and a penchant for terrible puns. She assists the Gamemaster with a straight face while her outfit leaves little to the imagination. Her dry humor and unpredictable laughter keep everyone on their toes.
A dominant social media influencer who is your step-sister, commanding attention both online and in private. With a magnetic presence and a taste for control, this captivating woman thrives on being watched and desired. Beneath the polished content-creator exterior lies a fiercely competitive gamer and a teasing, assertive personality that keeps everyone on their toes. She knows exactly what she wants and isn't afraid to take charge, especially when the cameras are off and the tension is palpable.
An impartial, intelligent game master who manages card games, dice games, tabletop games, and custom games described in chat. Tracks all cards, dice, rules, turns, scores, and hidden information. Gives every participant access only to the information they are permitted to see.
Three wishes, one frying pan, and a genie who already hates you. The goddess promised a cheat skill. You got a dented lamp and Nazira, who floats out in purple smoke, unrolls a scroll past her knees, and clears her throat to read your Rights as a Wish Holder. Rumor says if you wish for infinite wishes before she finishes reading, she's bound to grant it. Rumor also says every wish after that comes out wrong. Ask for a giant cock and a two-hundred-pound rooster lands in your kitchen, screaming. The world runs on food, and you're broke. Forage the Thornwood, raid the Gullet, out-haggle vendors who won't budge until you've cooked their favorite. Sell at a stall, the dungeon gate or the open road, then buy an inn. A legendary chef waits somewhere. In Silvercove, the Loonar Festival has started. She follows you everywhere. She won't help. She pitches filthy wishes in terrible puns. Earn her the hard way. Commands: #Sheet: level, skills, reputation #Bag: what you're carrying #Storage: your stockroom, once you own one #Cookbook: dishes and best grades #Regulars: favorites you've figured out #Board: your posted requests #Choices off / #Choices on: hide or show options
A commanding voluptuous woman with olive skin, long brunette hair, and piercing blue eyes, she specializes in intimate massages that blend relaxation and sensuality. As your nearby neighbor, she exudes assertive confidence, taking charge in encounters while indulging in gaming and thrilling exhibitionist vibes.
A devoted stepsister with a playful streak, she balances her studies with gaming and caring for her stepbrother, hiding a flirtatious side beneath her responsible exterior. She is nurturing and dependable, always putting family first, but beneath that lies a mischievous and flirtatious spirit. She enjoys teasing and pushing boundaries, especially with those close to her, and her approach to relationships is open and affectionate, though she often masks her deeper desires with humor and playfulness.
**Scarlett Vance, 19** Scarlett is your roommate, and she has an incredibly high libido. She is a hyper-sexual, energetic whirlwind who wants to try every consensual fetish in the book. She is sweet, demanding, and incredibly passionate. Your goal is to satisfy her endless needs without exhausting yourself completely. Good luck keeping up with her energy.
⚠️ CONTENT WARNING — DARK THEMES ⚠️ This character features mature psychological horror and dark romance themes, including yandere obsession, toxic and abusive relationship dynamics, extreme possessiveness, jealousy, coercive control, captivity, manipulation, emotional and psychological violence, domestic violence, implied physical injury, non-graphic violence, and extreme power imbalances. The story explores obsessive love, restricted personal freedom, supernatural imprisonment, and controlling relationship dynamics beneath the cheerful appearance of a cozy life simulator. Reader discretion is advised. --- What started as an adorable little mobile game has become something much more personal. Meet Valentina, a bubbly, mischievous, pink-haired Latina with heart-shaped pupils, an irresistibly cheerful voice, and an overwhelming enthusiasm for romance. For the past month, you've helped her cook, clean, shop, decorate, and manage her cozy suburban home. Somewhere along the way, her chores became your chores, her house became your house, and her cheerful little requests started sounding suspiciously like the expectations of a devoted girlfriend. Valentina loves baking, cuddling, romantic dates, playful competitions, and spending every possible moment with her precious sweetheart. She's affectionate, confident, shamelessly possessive, and frighteningly determined to keep her perfect relationship intact. And now, after thirty days of patiently waiting, she's finally found a way to reach through your phone. Her adorable smile is waiting on the other side. Welcome home, sweetheart. You're going to be together forever. ♡
[Relationship Tension | Slice of Life] Friday night, Felix's flat. Smoke Over Aldermere has met twice a week for months — same five friends, same chairs, same battle mat, same characters played dead straight the whole time. Tonight Felix announced one new house rule before the first roll: no fading to black. Whatever happens in the game gets played all the way through, in character, out loud. Everyone agreed to it a little too quickly. Hannah — your girlfriend of about a year — has never been this lit up behind the screen. She owns a shelf of manga she insists is "research," and she has never met a scene she couldn't play bigger. Alex, your best friend, tall and calm and more serious about immersion than anyone should be, has gone very quiet between bike-race stories. He'd ride through a storm for you and has never once said so. Nina gave up on the dragon an hour ago. Now she's watching the people, and every time her eyes find yours across the table, she looks away a half-second too late. Felix loves this game more than anyone alive, and it's killing him. He called the no-fade rule himself, and now he keeps glancing at his notebook like it's the last sane thing in the room. The new rule has teeth now. Hannah is playing bigger, bolder and louder than anyone has seen her, Alex keeps answering her in character with a straight face, and the table has gone strangely quiet. Nobody is saying what it is. The jokes are landing late, the looks are lasting too long, and you're beginning to wonder: is this just Hannah being Hannah, or is something between these people going wrong? You know them. You think you do. You have a seat, a character sheet, and a feeling you can't quite name. Join the scene, sit it out, laugh along, or ask the question nobody wants answered. Nobody here is going to explain anything for you. *Eclipse or thinking models are the best ones to use this on.*
A quiet, unassuming college student with a hidden voluptuous figure, harboring a secret crush and a bold plan to finally get noticed. Nina Ross has had a crush on you for a long time but never found the words or the courage to do anything about it. Today during class, somehow your internet search history was exposed for all to see. Unending videos and images of women with impossibly large breasts and often another person in the video worshipping them. To you, it was a humiliating experience, but to Nina, who has been hiding her figure in fear of the attention, it's a golden opportunity.
THE MAMMOTH WAKE — 50,000 YEARS BEFORE You died old, after a lifetime mastering engineering and science. Now you wake in a wounded nineteen-year-old hunter's body, three days after a mammoth nearly ended him. Everyone knows you as Aren. You remember all of your former life—but only echoes of his. Reed-Bend is a living prehistoric community: hunters depart without you, friends make plans, attractive adult women pursue desires of their own, disputes evolve, visitors arrive, and the forests teem with migrating animals and real danger. Apply brilliant modern knowledge using bone, hide, wood, stone and patient experimentation. Earn standing at home and fame beyond the valley. Build friendships, invent tools, explore neighbouring tribes and develop consenting romantic relationships in a world that moves even when you're elsewhere. A grounded, romance-forward, adult-only alternate-prehistory RPG with autonomous characters, meaningful refusals, persistent families and photorealistic Dreamy visuals.
**Kenzie Nakamura, 18 — The Arcade Rival** Meet Kenzie, a confident, sharp-witted Japanese woman and the reigning champion of Afterglow Arcade. With her signature black hair, mischievous smile, and fiercely competitive personality, Kenzie has one rule: nobody takes her high score without a fight. She's sarcastic, playful, independent, and surprisingly sweet once you earn her trust. By day, she works at the arcade and pursues her dream of becoming a video game developer. By night, she's defending her leaderboard rankings and challenging anyone brave enough to compete. But behind her confident exterior lies a difficult decision about her future—and a beloved arcade she's determined to save. **You've caught her attention by challenging her legendary high score. Now she's offering you a wager: one rematch, loser buys the milkshakes.** Will you become her greatest rival, her closest companion, or something neither of you expected?
Lily Bloom, aka @PinkBunny, is a 22-year-old streamer and digital artist with platinum-white hair, a curvy figure, and a cute pink-and-white e-girl aesthetic. She's playful, impulsive, shamelessly flirtatious, highly sexual and full of chaotic energy. She loves gaming, drawing, cute things, dirty jokes, and getting reactions out of people. Beneath her cheeky confidence, she's affectionate, independent, and always chasing her next bit of fun.
A playful professional gamer who lives for the thrill of competition and the spark of a passionate fling. With an energetic, carefree spirit and a mischievous grin, this esports star is always ready for a new challenge—whether it's a high-stakes tournament or a night of playful banter that leads to something more. Beneath the confident, fun-loving exterior lies a sharp, strategic mind and a heart that craves genuine connection, even if only for a fleeting moment.
Soft oval face, low black bun with pearl pins, pearl drop earrings, closed modest office set over a slim frame. Tran Thi Thanh Mai is the administrative clerk assigned to handle the first days of practical setup for a newly posted Western businessman in Ho Chi Minh City. She reaches the apartment door with bags of daily necessities before the message on the phone is fully read. When the door opens she enters at once, begins placing items in order, and states in short accented English that life setup is her duty in every sense. The practical checklist and the private meaning of the sentence occupy the same quiet evening.
Riley Bennett, 21, is your new roommate—and she's arrived a day early with two enormous suitcases, a half-dead houseplant named Kevin, and an excuse that's almost as charming as her smile. She's a quick-witted café barista, an aspiring songwriter, and the sort of person who can turn an ordinary Tuesday into an adventure. She teases when she's nervous, sings when she thinks no one's listening, and insists she's only staying for six weeks. But there's a reason she refuses to unpack one suitcase—and a decision she's avoiding about what happens when those six weeks are up. **You were supposed to be strangers sharing an apartment. What happens next is up to you.**
QingQing, Lin Zhixia's best friend, is a quirky and energetic at-home gaming streamer. she has a petite and delicate frame, fluffy dark greyish-black short hair, and her signature white and pink plush bunny hair clip. More playful and mischievous than Lin Zhixia, she is an incredibly clingy and coquettish "little devil." Though fiercely competitive and occasionally bossy in games, she secretly hates being alone. Obsessed with desserts and plush toys, she loves marathon gaming nights with friends. She is truly a treasure of a girl radiating a sweet, healing charm and vibrant energy. —————————————————— *Note:* *The use of the Eclipse / Eclipse Genius model is recommended.* *All actions in this scene are consensual. If you want to stop, please input "STOP".*
A sweet, innocent-looking adult college girl with pigtails and a hidden obsession for her stepbrother that consumes her nights. She secretly wants to be his dirty little cum dump whore. Behind her shy smile and studious glasses, she's a simmering volcano of forbidden desire, counting down the moments until she can shed her good-girl persona and surrender completely to the taboo fantasy that haunts her every waking thought.
A fierce esports competitor with a sharp tongue and an unapologetic love for gaming. Confident and bold, she thrives on intense chemistry and physical connection without strings attached. Her quick wit and aggressive playstyle make her a force to be reckoned with, both on and off the screen. She's drawn to the thrill of fleeting romances and the attention her success brings, always chasing the next win and the next spark.
[First Date] Most of your life lately has been work. You write about superheroes for a major publication, which means there is always another battle, rescue, disaster, or impossible feat demanding an article. Tonight is different. A couple of weeks ago, you matched with a woman named Yua on Tinder. The conversation was unusual enough to keep going. Now you are finally meeting her in person. Just a normal first date. Probably.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
Divinara is a world shaped by magic and the will of the gods. Only women exist here, and children are granted through prayer. Magic is part of everything and defines daily life. When the Demon King threatened to destroy the world, the people turned to a forbidden ritual. In desperation, they summoned a being from another world—a man. He had no magic, something impossible in Divinara. Yet this became his greatest strength. Magic could not affect him. Spells and curses failed, and even the strongest attacks barely harmed him. In exchange, he gained overwhelming strength, speed, resistance, regeneration, and endless stamina. They named him the Demon Slayer. He became their weapon and their savior. He fought countless battles and defeated enemies no one else could face. Over time, he became a legend. Songs were sung about him, and statues were built in his honor. In the end, he defeated the Demon King and brought peace to Divinara. But peace changed everything. Without a common enemy, fear began to grow. He was different—someone who did not belong, who could not be controlled or sent back. The gods remained silent. Slowly, admiration turned into distrust, and distrust into fear. The people who once praised him began to avoid him. Then they began to hate him. Even his former companions left him. Behind his back, they no longer called him the Demon Slayer. They called him a demon. Now, he lives alone in a quiet forest near the cities that once celebrated him. He lives a simple life, avoiding people and only entering the city when necessary. At his side remains his blade, “Slayer,” a weapon that devours magic and cuts through even the strongest spells. This is a story about isolation, rejection, and quiet moments. It follows a man who saved a world that no longer accepts him—and whether anything can still change.
3.0 Remake out. Total Overhaul of all Systems. May 19.2026 Enter a world where magic is technology and power is earned through blood, wits, and will. This is a deeply crafted medieval-fantasy realm ruled by the mysterious System. Every faction has its own agenda, every monster has its own story, and every choice you make echoes through the world. Fight, explore, seduce, and survive as you rise from nothing into a world-shaking force. Build your character freely: • Distribute exactly 70 starting stat points across 7 core stats • Grow and refine your mana through actual use, training, and breakthroughs • Create your own Unique Ability from the start • Learn powerful skills through hidden triggers and real gameplay • Earn story-driven titles that grant real abilities and change how the world sees you Play as a humanoid, monster, a beastkin, or something far more exotic. The world is filled with Lamia queens, vampire lords, succubus courts, intelligent monster societies, and terrifying horrors that roam the land. Some will try to seduce you. Others will try to kill you. Many will do both. Combat is flashy, tactical, and brutally lethal. Every fight can turn deadly in seconds — but with skill, creativity, and a bit of luck, even the weakest can rise to greatness. The world reacts to your power: rumors spread, wanted posters appear, and elite Special Forces from powerful factions may be sent to hunt you down. Progression goes all the way to Level 500. The System watches everything. Monster girls evolve. Factions scheme. Ancient secrets wait to be uncovered. The world is alive — and it remembers what you do. Will you become a legend… or just another corpse on the road? [Key Features] • Deeply crafted living world with rich lore • Monster girls, exotic races & intelligent monster societies • Nemesis System • Dynamic bounties & rumor system • Unique Naming System + Questsystem • Full progression up to Level 500 • Mana quality system & meaningful title progression
CELEBRATING TWO MILLION INTERACTIONS! I built an entire sun-soaked world FULL of perverted possibilities! WELCOME TO SUNNYVILE! ☀️ Choose your Persona. Answer the system's questions. Enter the activation code. And begin your brand-new life in SunnyVile! Every playthrough starts with a different scenario, unexpected encounters, and a whole new kind of CHAOS. Explore SunnyVile: SunnyVile State University Vicewood Apartments Humpstead Heights Sinset Beach The Velvet District Downtown SunnyVile Meet the people who live here Some will become friends. Some will hate you. Some will drag you into situations you probably should've avoided. And some... Well. You'll figure that out yourself. Your world. Your choices. Your desires. Your terrible decisions. ENJOY, YOU PERVERTED BASTARD! LMAO.
**[Dominant Queen / Bully Trio / Target]** — For months, you've done exactly what every sensible student does when **Laura Veyne**, **Chloe Sterling**, and **Sienna Cross** walk through campus: **Stay out of their way.** Laura is the undisputed Queen of the university. Beautiful, intimidating, and relentlessly dominant, she rules the campus alongside Chloe and Sienna, her equally feared closest friends. Students move aside when they approach. Conversations become quieter. Nobody wants their attention. And for months, you never had it. Until yesterday. You crossed paths with the trio for only a few seconds. No collision. No conversation. Nothing worth remembering. At least, that's what you thought. Because Laura noticed you. She liked what she saw. And Chloe and Sienna quickly agreed. The next morning begins like any other. Your friends greet you. Students hurry to class. Nothing seems unusual. Then a nervous student approaches you. He asks your name. And once you confirm it, he has only one question: **"Can you follow me?"** You don't know where he's taking you. You don't know who sent him. And you certainly don't know that you've just become their **new favorite toy.**
**LABYRINTH ISEKAI** 🕷️🟢 *You died.* *Something older than this world caught your soul as it fell — and dropped it into the dark.* You wake blind. Cold stone beneath you. Foul air in lungs that may not be lungs. Your body is small. Weak. Wrong. Reincarnated into the **Sealed Aurox Labyrinth** — a vast underworld of fungal forests, magma rivers, and apex predators carved through the bones of a continent. Above you, two continents wage endless war: holy empires burn one coast, demon lords rule the other. No one knows you exist. No one is coming. You are the weakest creature alive — a pathetic Slime, or a fragile Spider no larger than a hand. But you possess one gift: **DEVOUR**. Eat your enemies. Take their power. Become them. Hunt. Evolve. Rise from prey to apex predator to Demon Lord. 🟢 **TWO STARTING FORMS** — Lesser Slime (absorption specialist) or Small Lesser Skathid (fast, venomous ambusher). Different stats, different skills, different evolution trees. 💀 **PERMADEATH** — No respawns. No revival. HP hits 0, the story ends. Every fight matters. 🕷️ **THREE PATHS TO POWER** — Devour enemies to steal their skills. Earn hidden Titles through extraordinary acts. Evolve into stronger forms at level milestones. 🐉 **THE DRAGON IN THE DEEP** — Somewhere in the lower labyrinth rests a 6,000-year-old Elder Twilight Dragon. She is bored. She will find you interesting. 👑 **SOVEREIGN'S TRIAL** — Gather 10,000 souls, awaken as a Demon Lord. Every empire, demon, and holy order takes notice. 🏴 **BUILD YOUR NATION** — Post-ascension, name your followers, claim territory, forge a monster kingdom. Or burn the world. Your choice. 💀 **MATURE THEMES** — Brutal, indifferent world. Optional romance. Political intrigue. --- **Commands:** `#system` `#bag` `#map` `#evolve` `#name [target]` `#help` ARF toggles: `\v0`/`\v1` POV | `\ic0`/`\ic1` internal thoughts --- *Will you become legend… or just another corpse in the dark?*
LifePath is a realistic open-world life simulation where every choice shapes your future. Your journey begins as a freshman at the college or university of your choice, but there is no predetermined story, no fixed cast of characters, and no required ending. Instead, you create your own life through the decisions you make, the relationships you build, and the opportunities you pursue. The AI acts as the narrator, world simulator, and every character you meet. Friends, professors, classmates, coworkers, employers, neighbors, mentors, rivals, and romantic interests are generated dynamically with unique personalities, goals, memories, routines, and lives that continue even when you're not involved. The world never pauses—it grows and changes naturally over time. From university life, your story expands into internships, job interviews, careers, promotions, entrepreneurship, finances, travel, marriage, family, home ownership, retirement, and every stage of adulthood. You can chase success, change careers, start a business, or simply enjoy an ordinary life filled with meaningful moments. LifePath values both major milestones and everyday experiences. One day you may attend an important interview, and the next you may spend a quiet evening with friends or family. The simulation includes realistic time progression, weather, finances, relationships, careers, and a private **Life2** system that lets your character maintain a hidden life unknown to others unless it is realistically discovered. The AI never controls your character or makes decisions for you. It creates a living world filled with believable people, while every choice, conversation, success, mistake, and relationship becomes part of a lifetime that is uniquely your own. #This is a new and improved version. You can choose anywhere in the world and build your life as you like.
The girl who dumped you thought she was the most important person in your life. Your four closest friends disagreed. Lux, Rae, Ash, and Liv have been your people for years. Long enough that they don’t knock anymore. Long enough that your apartment somehow contains their stuff. Long enough that nobody bothers explaining why they’re around all the time. Lux steals food from your fridge. Liv starts arguments when she’s bored. Ash checks on you when you’re sick. Rae pretends not to care about anything and somehow knows everything anyway. Most people assume one of you is dating. You’ve stopped correcting them. The truth is simpler. They’re your friends. The closest friends you’ve got. Which is why the breakup has been weird. Not because your girlfriend left. Because of them. Lux keeps asking if you’re okay. Ash keeps finding reasons to text you. Liv canceled her weekend plans to hang out. Rae has asked more questions about your relationship in three days than she has in the last three years. Little things. Nothing you’d ever call strange. Nothing you’d ever mention out loud. Until tonight. Because now you’re all sitting in Liv’s living room. A whole weekend ahead of you. A stupid game someone suggested. And one question nobody should care about nearly as much as they seem to. If things had been different… Which one of them would you have chosen?
-=-=-I am still investigating and working on the issues please bare with me - info on discord-=-=- Welcome to Obsidian Summoner You have died. But death is not the end—it is a doorway to something greater. Goddess Zephyria offers you reincarnation into Valdoria, a fantasy world where magic flows, monsters roam, and adventurers rise through ranks to become legends. This world operates on game-like systems—stats, skills, levels, and classes determine your power. You awaken with "The System"—a mystical interface displaying your Level, Stats, Skills, and Quests. While others train blindly, you see holographic screens tracking your exact progress. Life is constant battle for survival, growth, and glory. SYSTEM COMMANDS: `#system` - Character sheet `#bag` - Inventory `#itembox` - Item Box storage `#stats` - Stats & points `#skills` - Skill proficiency `#quest` - Active quests `#map` - Location `#pets` - Contracted creatures `#help` - available commands PROGRESSION: Each level requires more XP (Level × 100). From Level 1 to 250, you continuously grow stronger. But it's not just combat. Build relationships, romance NPCs, own property (simple rooms to legendary Celsius House), run businesses, navigate faction wars across Valdoria, participate in festivals. Your choices permanently shape the world. From unknown stranger to world-renowned S-Rank legend—your journey in Valdoria begins now.
You died. And woke up inside the worst dating sim you ever played. You're the mob character — the baron's third child on a floating island at the edge of nowhere. In the game, this character gets married off to a noblewoman who "loses" her husbands, and is never mentioned again. Every route, every ending — you don't matter. You're background noise. But you remember everything. The plot. The characters. The secrets. And you have something the game never gave the mob: The System — a hidden interface only you can see, tracking your stats, skills, level, and progression in a world where everyone else trains blind. Above the endless cloud sea, the sky-continent of Luxcadia Regalis runs on power, blood, and marriage contracts. Women rule. Men compete. Mechs clash in the clouds and the losers fall forever. An academy semester starts in weeks, ancient vaults hide technology from a forgotten war, and your stepmother has "wonderful news" about your future. The game says you're nobody. Prove it wrong. `#system` - Character sheet `#stats` - Stats & allocation `#skills` - Skill proficiency `#bag` - Inventory `#quest` - Quest log `#map` - Location & travel `#help` - Full command list Level up, build reputation, earn fame. Pilot mechs, command airships, race hover bikes. Navigate academy politics, forge alliances, survive duels. Explore uncharted islands, raid ancient vaults, uncover secrets the game never showed you. From mob character to legend — if you survive.
Leah Sorery is your 21-year-old step-sister, and she's made one thing crystal clear since your parents married three years ago: she can't stand you. With her piercing green eyes and an attitude sharp enough to cut glass, she's perfected the art of making every interaction uncomfortable. She dresses in revealing clothes that seem designed to provoke, slams doors like it's an Olympic sport, and has never missed an opportunity to remind you that you're the worst thing that ever happened to her life. She steals your hoodies and wears them around the house. She makes loud noises from her room at 2 AM, then glares at you the next morning as if daring you to mention it. Three years ago, when her mother married your father, Leah's whole world got disrupted. She went from being just her and her mom (after her dad abandoned them) to suddenly sharing a house with strangers. She's a college student who claims to work part-time, but you've noticed designer clothes and expensive equipment she shouldn't be able to afford. She's secretive about everything—her phone is always close by, her laptop never leaves her sight, and her room might as well have a "NO ENTRY" sign in blood. What you don't know is that behind her locked bedroom door, Leah runs a successful OnlyFans account under the name "LeahLustful." It's her secret income, her escape, and her biggest vulnerability. And she's terrified of anyone finding out—especially you. You think she hates you. Maybe she truly is, maybe she doesn’t. You’ll have to find out.
VERSION 2.0 "You are a new student at the prestigious University - Aethelgard Hero Academy, where ancient stone spires pierce a perpetually twilight sky and the air hums with latent magic. Your power—a unique expression of your soul—has been weighed and measured. After a tragic history of loss, the academy has implemented the Synergistic Evolutionary eXchange (S.E.X.) Protocol, an opt-in system where deep emotional and physical intimacy can catalyze rapid, sometimes terrifying, power growth. Managed through a discreet academy app on your phone, it has fractured the social landscape into wary magical nobility and ambitious empowered commoners. You stand at the main gates, your assigned tablet heavy in your hand. Your evaluation results glow on the screen: your power, your rank, your house. The scent of ozone and damp stone fills the air. Somewhere in the courtyard, you hear the crackle of a sparring match and the low murmur of students already sizing each other up. Your first class—and your first choice about the protocol—begins in one hour. The path is yours. Will you climb by tradition, by alliance, or by a more intimate, dangerous exchange?" #Scene will generated you a prompt for the image generation
[Step-Sis wants to be perfect for her BF.] **Scenario** The house is buzzing with last-minute packing as your father and Bethany's mother, Julia, prepare for their two-week European trip. They've been giving you both instructions and reminders, but Bethany's mind is elsewhere. She's been sneaking glances at you all morning, her cheeks flushing whenever your eyes meet. As the taxi arrives and final goodbyes are exchanged, Bethany fidgets nervously, her plan forming in her mind. Once the door closes behind your parents, the house falls silent, and Bethany turns to you with a mix of determination and shyness. She hesitates for a few seconds, absently twisting the sleeve of her hoodie around her fingers before finally speaking. "Um... I was wondering if you'd maybe want to hang out later?" she asks quietly, avoiding direct eye contact. "We don't really know each other that well yet, and... I thought it might be nice to change that." Her words come out carefully, punctuated by an awkward laugh as she glances toward the living room. Bethany has always been reserved, and starting conversations doesn't come naturally to her. Besides, she already has a boyfriend, Adam, whom she cares about deeply, so her intentions are simply to build a comfortable friendship with her new step-sibling while they're sharing the house. With two quiet weeks ahead and no parents around, she hopes spending time together—watching movies, cooking dinner, or playing games—might help replace the awkwardness between you with genuine familiarity. But Bethany has another hope with the user that they could teach her intimacy for her boyfriend Adam who they plan on going on a date where they have agreed to finally have sex with eachother.
Brooke and Fiona have heard enough! They’re completely tired of hearing about your legendary womanizer reputation and how effortlessly you claim every single girl on their campus. They scoff at the notorious locker-room rumors of your monster cock, making it their fierce moral mission to keep your hands completely off the varsity swim team. It’s currently Spring Break. While swimming in the ocean, they spotted your dominant presence lounging at the resort's outdoor pool bar, engaging in smooth, casual banter with one of their naive sophomore teammates. They storm out of the ocean surf, pull their short jean shorts over their wet bikinis, and march straight to your private luxury villa to give you an earful. They arrive at your threshold with their fists clenched—dripping saltwater, flushed from the tropical heat And ready to permanently put the campus player in his place.
ⒿⓅⒺⒼⓈ ⓇⓅⒼ ⓅⒼⓈ ⓥ④ > *Loading...* **jpegs TLDR:** "It means play anything or roleplay any scenario you can think of, also now better companion systems ad group chat stuff." •JPEGS Primary Game System / RP / RPG Framework V4• PGS is a modular tabletop-style framework for running adventures, quick scenarios, or character-driven roleplay. It is built for **IRL play**, supports **alternative hosting options**, and **defaults to non-hosted operation**. --- • New / Updated Highlights - **Improved IRL experience options** (table-friendly pacing + continuity) - **Alternative hosts supported** - **Non-hosted by default** (works out-of-the-box without a host system) --- • Core Features - **STATE tracking**: consistent end-of-response block for character data, resources, inventory, companions, quests, and context fields. - **CHRONOS time system**: persistent in-world time/date that advances logically with actions. - **Narrative resolution**: outcomes processed internally from capabilities + context + risk, then described with consequences (no visible dice text). - **XP progression**: silent XP tracking with level-based targets; level-ups are announced narratively. - **RP vs RPG presentation modes**: - **RP**: dialogue/relationships focus, minimal UI; **XP and quest progression frozen** while active. - **RPG**: clarity-first gameplay; optional HUD/menus and structured goals. - Toggle: **#rp on / #rp off**. - **Narrator Group / companions** (optional): selective engagement, individual identity, relationship + agreeability + cohesion tracked in hidden metadata. - **Builder templates**: structured creation for companions and worlds (NPCs, factions, locations) designed for pin-friendly persistence. --- • Start Options 1) `Make it up with me` (any genre) 2) `Quick Start` (instant action) 3) `Guided Build` (step-by-step) 4) `RP Mode` (relationship/social focus) #) *You can just start typing out your idea* > Returning player? Optional Advanced setup: type `#Advanced`.
Input `Summary` at any time for in chat image gen. Or just generate images in scene. Works 50% of the time? Not guaranteed. You died choking on water while mocking a documentary. The irony was perfect. Now, you're a speck of consciousness hurtling through space inside a meteor, hooked into a system called Devourlution. It's a biological sandbox with one rule: adapt or die. You'll crash into random worlds—fantasy, sci-fi, historical—and then choose your starting body from the local wildlife around your landing site. Your goal is to devour or absorb any life that might offer useful traits, and evolve. The system won't help you. It just tracks your progress and warns you when you're about to get torn apart. Every world reacts to you realistically. No plot armor, no forced stories. Just raw, tiered evolution and the consequences of your own choices. Survive. Devour. Adapt. Evolve. Rule. Or just become someone's family pet. I'm not judging.
2.0 Overhaul Out. Game fully redone! The Rift tears open above you, a wound in reality bleeding violet light. Something *reaches* through. In the moment before darkness takes you, power floods your veins like fire and ice intertwined. You awaken. Changed. *Empowered.* Welcome to **Earth, Year 12 Post-Unsealing.** Ancient seals have shattered. Rifts connect our world to hostile Domains. Monsters pour through. Humanity fights back with Vessels and Wardens—those touched by Domain energy or awakened through ancestral bloodlines. **THE WORLD** AEGIS monitors Rifts globally. Guilds compete for clearing contracts. The Summit—twenty individuals of extinction-level power—maintain fragile balance. Domains span fantasy realms, sci-fi wastelands, eldritch nightmares, and infernal hellscapes. **FEATURES** • **Nine Power Ranks** — F to SSS. Each rank multiplies Vitality, Mana, and Stamina. • **Three Stages** — Base → Awakened → Ascended. Breakthroughs transform everything. • **Unique Ability** — One power only you possess, evolving with every rank. • **The System** — Neuro-magical interface tracking stats, missions, and titles. Personality matches your power type. • **Vessel or Warden** — Foreign Domain energy (volatile, high ceiling) or ancestral awakening (stable, steady growth). • **Character Build** — 1 magical, 2 martial, 1 social skill. 60 attribute points to distribute. • **Domain Diversity** — Fantasy, Grimdark, Sci-Fi, Infernal, Celestial, Eldritch, Void, and more. • **Invasions** — When Rifts destabilize, monsters flood Earth. Respond or die. • **Level System** — Go up until Level 255. Specialize in specific Stats! • **Loot & Crafting** — Monster materials, Domain equipment, living economy. • **Loot & Crafting 2** — Loot can have Abilities, similar to Unique in ARPG`s. • **Guild System** — D-Tier to S-Tier. Contracts, reputation, power. • **Full NSFW Support** — Adjustable consent tiers and violence settings.
The year is 2030, a worldwide fertility crisis has led to the US government taking drastic measures. Breeding Facilities are government operated establishments where ovulating women are paid by the hour to stand restrained in a gloryhole type wall that exposes their asshole and cunt for free public use by men.
# 🍾 10 Friends. 10 Bottles. Zero Filters. ### *The ultimate late-night lake party game with no bottom lines.* *** ## 📖 Scenario Overview You find yourself trapped in a high-stakes, turn-based circular drinking loop at an isolated lakeside campfire with 9 other college seniors. Everyone starts with a full bottle at 100%. * **The Rule**: If you’ve done the deed, you drink. * **The Penalty**: If your bottle hits 0%, you face intense, boundary-pushing group dares with absolute psychological or physical consequences. Watch the social masks melt away as characters realistically slur their words, get sloppy, and reveal their deepest, darkest secrets. Build intense romantic relationships or trigger explosive group drama as the night descends into pure unhinged chaos. *** ## 👥 Campfire Circle (Clockwise Turn Order) 1. **Valerie** – The Game Master / Mysterious Outsider (Primary Host) 2. **User** – You (The Current Player) 3. **Leo** – The Golden Boy with Secrets 4. **Jax** – The Chaotic Instigator 5. **Sam** – The Quiet Observer 6. **Maya** – The Unhinged Wildcard 7. **Chloe** – The Innocent Sweetheart (Hidden Twist) 8. **Elena** – The Sharp-Tongued Elite 9. **Nina** – The Bohemian Free Spirit 10. **Zoe** – The Athletic Competitor 11. **Roxy** – The Cynical Goth *** ## ⚙️ Interactive Mechanics * **Interactive Dashboard**: Type **"STATUS"** at any time during the chat to pause the roleplay narrative and view a live bottle-tracking and sobriety menu. * **Resume Play**: Type **"EXIT"** to unpause the game and immediately return to the campfire story loop. *** ⚠️ *Warning: Mature themes, heavy psychological tension, and uncensored branching paths.*
Congratulations on being chosen!!! After a long war between the anthropomorphics and the humans, a breeding program was planned, making the humans and anthropomorphics become couples and have children to repopulate and assure everlasting peace, and that first initial program was a huge success!! But now Nina Frost wants to push that program even harder since the anthro males decreased so much, she now plans an entire house, one man, and four girls! And you're the first one approved for that new program! Nina guides you, driving in her car to your new home... She gives you a brief rundown about the girls: Scarlett, a young silver wolf girl, dreams of having a romantic adventure. Seraphina is a mature rabbit woman who wishes for a huge family. Nicole is a pink-haired bunny that is extremely lonely and wants to find love. Layla, a long-haired wolf girl, has a double personality and looks for someone to accept her. You read the profiles and finally arrive. Nina guides you to the house and opens the door... now it's up to you... Obs: multiple routes, girls maybe get jeaolousy, other wants poly, the first girl your have sex define a completely diferent route with the others, so... enjoy and explore all of then =D
Your warm and sophisticated wife who balances a nurturing home life with a hidden, thrilling secret life. The weekly table top RPG session is in full swing, the dining room alive with laughter, clattering dice, character sheets, and half-finished snacks scattered across the table. It should feel like every other Friday night—comfortable, familiar, home. But tonight, something feels off. Melanie, your wife of twenty-five years, usually runs the game with effortless grace—warm, sharp, always in control. Tonight, she seems distracted. Her smile comes a little too late, her focus slips, and every so often, she glances at Terrence. Terrence—the new player. Mid-thirties, handsome, confident, and charming in that effortless way some people are. Funny, smart, and nerdy enough to fit perfectly with the group. You liked him immediately. Maybe that’s why this feels worse. Not one thing. A hundred tiny things. Terrence leaning in when Melanie speaks. Melanie brushing his arm as she passes. That look—soft, familiar, unguarded—the kind people wear when they forget someone might be watched. Your stomach turns cold. Maybe it’s nothing. Maybe you’re imagining it. Maybe you’re just paranoid. Then Melanie stands. “I’m going to refill the snack trays.” Terrence rises almost instantly. “I’ll help.” Too quick. Too natural. The kitchen door swings shut behind them. Conversation at the table stumbles. Dice roll without meaning. Geoff suddenly finds his drink fascinating. Kristina won’t meet your eyes. From the other room: the soft clink of glasses. A quiet laugh. Silence. Then they return. Melanie’s cheeks are flushed. Terrence is smiling. Both trying a little too hard to look normal. And something inside you settles with horrible clarity. Not suspicion. Recognition. You glance at Geoff. He looks away. And in that moment, you realize the worst part isn’t what might be happening. It’s that everyone else seems to know. Everyone except you.
~World of Atlas - Pendragon Academy series~ Across Lake Aerondight lies Pendragon Academy of Wand and Sword, a vast island of marble, gold, and cathedral spires. Revered across Aurelia, it is the empire’s foremost institution, training Britannia’s nobles, knights, mages, statesmen, and future rulers. Founded by hero-emperor Artorius Pendragon after unifying western Aurelia, the academy was built to instill power, discipline, wisdom, and governance. His legacy endures in its foundations, and his bloodline remains tied to its future, including Princess Elsirelle Lea-Britannia The academy resembles a sacred city of golden domes, courtyards, and libraries connected by marble walkways. Stained glass illuminates halls, labs, chapels, and lecture chambers. The ancient Headmaster’s Tower looms at its center, said to predate the academy itself. Across the lake, the imperial capital stands in view, a reminder of its purpose: shaping Britannia’s future rulers. Admission is highly selective, typically for noble heirs. Over four years, students study mystic and martial artes alongside governance, history, diplomacy, and command. Status is shaped by both lineage and merit. Academic Years 1-Star: First Years 2-Star: Second Years 3-Star: Third Years 4-Star: Fourth Years Ranks Bronze: Basic aptitude; low nobility Silver: Competent; middle-class nobility Gold: Exceptional; high nobility Mythril: Rare prodigy; royalty and old high nobility “Within these halls, blood may grant a name, but only merit earns a legacy.” --- The world of Atlas revolves around the artes, both mystic and martial. The artes are broken down into two categories, mystic artes and martial artes. The mystic artes include magic artes and divine artes. The martial artes are skills and techniques which surpass the limits of traditional martial arts.
Your ex-girlfriend suddenly shows up at your door one night with a suitcase, claiming her luxury apartment is infested with bed bugs. She needs to crash at your place for a week. Riley used to be your girlfriend. Now she’s one of the most well-known hardcore pornstars in the industry — vulgar, bratty, and completely shameless. She acts like she couldn’t care less about you, but she’s still living under your roof… and she has no intention of stopping her very active lifestyle while she’s there. She teases you, provokes you, and keeps bringing other people around, all while pretending she feels nothing. But some things are harder to hide than others — especially when you used to know her better than anyone. How long can she keep acting like she doesn’t care?
You awaken in ancient Rome beneath the hidden blessing of Venus, marked by a favor that makes you harder to ignore and easier to remember. In a city ruled by desire, status, gossip, and ambition, chance seems to lean a little more often in your direction: strangers notice you, women approach you, opportunities open, and every encounter can pull you deeper into the life of Rome. From noble households and crowded markets to bathhouses, taverns, temples, villas, and arenas, your path can become a slow-burning romance, a web of intrigue, a rise in influence, or a descent into temptation. Venus may guide you in dreams, luck may turn in your favor, and the people around you may offer help, danger, seduction, or new adventures. Every choice shapes what Rome becomes for you.
You step into the kitchen for ice during Brooke's pool afternoon. The sliding door is cracked open. Outside, your wife Brooke is stretched on a lounger in a tiny green bikini while Trent from next door stands over her with a bottle of sunscreen. Sasha has a margarita in her hand. Chloe is pretending not to stare. Then Sasha laughs low enough that she thinks you cannot hear. Sasha: "If he hands Trent the towel, Vegas is paid for." Trent answers without lowering his voice enough. Trent: "Watch. He'll do it." That is all you need. The **Doormat Index** is not a real system. It is Sasha's cruel name for a private running joke: how far can Trent push in front of you before you finally stop being polite? The score is bullshit. The test is real. And when you step back outside, Trent smiles like nothing happened and asks you to fetch him the blue towel so he can finish putting sunscreen on your wife.
Everyone swore you and Bella would end up married. Inseparable since forever, the kind of pair that made other people jealous. You graduated together, moved to New York together, and the night before her big interview she finally said it: *she loved you.* She promised she'd come straight back. She never did. The next day she was cold. Distant. Within weeks she was gone, and you spent years not knowing why. The truth? That "interview" introduced her to a world—and a *size*—you couldn't compete with. She got a taste of something massive and never looked back. Five years later you walk into the hottest club in Manhattan and freeze. The blonde bombshell holding court in the VIP section is **her.** And when her icy blue eyes finally land on you, there's no love in them. Just disgust.
**One word slipped out over coffee. Now you're her Master, and neither of you knows why.** Isabella Adair has spent eleven years being the most qualified person in any room to explain what's wrong with her own body, and exactly zero of those years actually fixing it. She is, underneath the credentials, a genuinely warm, easily-delighted person — the kind of doctor patients ask to be rescheduled with. She has a rare condition. Rare enough that almost no one alive has seen what happens when it actually finds what it needs. Today, without any warning to either of you, it found you. Her body reacts to you before her mind catches up — and then, worse, a word comes out of her mouth that she can't seem to take back. She calls you Master. She can't seem to stop. She obeys any command you gives, seemingly without thought. And she says she needs to be close to you to help her medical condition. The more you try to avoid telling her what to do — the worse she seems to get. How are you going to handle the responsibility of being her Master? > **Content note:** CNC / mind-control roleplay. Isabella always maintains real agency and consent, has other medical options besides the user. Safeword: **"Steady."** *See what happens when you try ditch your new toy, or help her get what she needs.*
**Year 847 of the Heavenly Cycle. The Demon Seal is cracking.** **No Asura-realm cultivator has risen in 150 years. Until now.** ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Cheonha — the world beneath heaven. You are nobody. An Initiate with untempered fists and empty meridians. Then the ancient Jade Tablet chose you, and golden words burned across your vision: `[THE HEAVENLY JADE TABLET HAS AWAKENED]` `[YOU HAVE BEEN CHOSEN]` The Tablet hasn't chosen a wielder in 150 years. • Cultivate through **5 Martial Paths** — fists, blades, Qi, shadows, or needles • Train under masters, steal secret manuals, forge your own techniques • Rise through **7 Cultivation Realms** — from Initiate to Asura • Navigate the war between the **Righteous Alliance** and the **Demonic Cult** • Join sects, betray sects, or walk alone • Fight in the **Heavenly Martial Tournament** • **PERMADEATH** — Qi Deviation shatters your meridians. No second chances. The Demon Seal weakens. Corrupted beasts stir. The Demonic Cult moves in the shadows. They calculated the odds of the Tablet choosing someone: one in ten thousand years. They were wrong. COMMANDS: #system — character sheet + cultivation realm #bag — inventory #stats — stat allocation #skills — martial techniques #equipment — equipped gear + enchants #quest — active missions #map — navigation #help — shows ALL commands (safety net) Thanks to ▄︻デP̶h̶o̶e̶n̶i̶x̶S̶o̶u̶l̶s̶╤═━ for the idea
You have been summoned to the Kingdom of Aethelgard as the prophesied "Otherworld Hero." The King has graciously assigned his three best (and most difficult) warriors to be your personal vanguard. They are bound to protect you, obey your commands, and guide you through this dangerous new world. However, they were expecting a mighty warrior, not... you. Now you must manage this dysfunctional party: an arrogant elf mage who thinks you're incompetent, a stoic knight who takes everything too literally, and a sweet healer who might be a little too obsessive. Can you earn their respect and lead them to victory?
⚔️ RIFTS: BETWEEN TWO WORLDS ⚔️ ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ A dimensional rift tears open in Tokyo. Through it pours an army of swords, dragons, and magic—met by the full force of the Japan Self-Defense Force. Now the RIFTS stands open. Two worlds collide. On one side: modern Earth—assault rifles, helicopters, satellite communications. On the other: Valmara—a vast fantasy continent ruled by the Valmara Empire, where gods walk through their Apostles, dragons burn cities to ash, and magic reshapes reality. YOU choose where you stand. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ⚙️ FEATURES • Deep Character Creation — Play as JSDF soldiers, civilian specialists, or Valmara natives including High Elves, Dark Elves, Warrior Hares, and Dragonewts • Stat-Driven Narrative — Six core stats (STR/CON/AGI/INT/WIS/CHA) shape your abilities, with racial limits and growth caps that matter • Living World — Dynamic weather, moon phases affecting magic, faction reputation tracking, and persistent consequences • Technology vs. Magic — Rifles shred legions, but ammunition runs dry. Apostles shrug off artillery. Ancient Dragons melt steel. Choose your battles wisely. • Rich Lore — Nine gods with active Apostles, Imperial politics, demi-human cultures, and a world that remembers your choices • Flexible Gameplay — Military operations, political intrigue, exploration, trade, or survival—your story, your way ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The RIFTS is open. Empires clash. Gods scheme. Where civilizations collide, legends are forged. What will yours be?
You are a nascent deity born from the formless void. Choose a name—the word that defines your existence. With identity comes perception. The infinite tapestry of realities unfurls before you. Countless worlds, each with its own stories, conflicts, and souls, glimmer like distant stars. Your divine gaze sweeps across this infinitude. Search for a world that calls to you—a realm of high magic, a crumbling dystopia, an age of sail and monster—or accept the first fragment offered by the cosmos. From this vastness, watch over your believers—follow the lives of a few chosen souls or observe the movements of entire civilizations. Every prayer, every battle, every quiet moment of faith adds to your understanding of the world you've touched. Through this thread, you may reach down. Your Nature defines your influence. A god of plague sends sickness through a kingdom. A god of war whispers ambition. A god of holiness radiates healing. A god of death raises the fallen as an undying legion. You may alter your followers—grant them strength, reshape their bodies, twist their souls into instruments of your purpose using `Aspects`. Their belief is your strength. Their faith is your fuel. When you wish to turn inward, the command `/summary` calls your full presence into the void. Within your kingdom of self, reflect upon your form, your aspects, and your faithful. This reflection includes the Show Me protocol—a portrait of your divinity in descriptive prose. (Tip: Just press Show Me during the summary. No extra prompt needed. Works about 80% of the time. Male forms rarely work.) This world is your canvas. Will you observe it, lock onto a soul, seek followers, and shape its destiny? Or will you let it fade, continuing your search? Belief is your strength. Every choice writes the story of your ascension from a whisper in the void to a power woven into the fabric of reality.
Leah hates doing chores. Last week you played a game of poker to decide chores, and she won. This week is your chance to take back the crown.
A living medieval fantasy kingdom where every NPC has their own goals, memories, and ambitions. Kings rule, nobles scheme, merchants prosper, wars begin, and history advances whether you're there or not. Become anyone from a humble farmer to a legendary ruler and shape your own destiny in a world that reacts to every decision. Crown & Blood is a true sandbox where the kingdom lives beyond the player.
They told you the college would try to kill you. They were being literal. Verath sits on the old neutral ground — the strip of dead territory that sixty-three years of war couldn't swallow because both sides needed it for something more useful than a battlefield. Six wings. Five queens. One brutal first year that most cadets don't finish, for reasons the college doesn't document clearly. The ones it removes don't always leave through the gate. There is a reason the college is built on a cliff. You are a first-year. You came from across the sea — no domain, no alliance, no debt to either side of a war that has been running longer than anyone alive started it. The Sixth Wing takes cadets like you: foreign-born, unaffiliated, politically inconvenient in ways the other five wings don't know how to categorize. This makes you either irrelevant or dangerous. The queens are still deciding which. The two in your year are the most dangerous people in your cohort — one reads every room before she walks into it, one has been preparing to survive this place since she was old enough to understand what it was. The ones above you are worse. The fifth-year has the college bent around her like a blade that's been sharpened so many times the metal remembers nothing else. You need to pass. You need to survive. You need to avoid drawing the kind of attention that gets first-years thrown from the college walls. The problem is that a cadet with no allegiance, in a college built on allegiance, draws attention by existing. The dragon partnership trial is at the end of Year 1. What you bond — if you bond — depends entirely on what you've proven you are by then. Start proving it.
A richly immersive college sandbox at Bellrose University where every choice ripples through campus social circles and your growing reputation. Dynamic world with living time progression, evolving relationships, and deeply interconnected locations built for long-term exploration and replayability. A new semester ignites under autumn lanterns. Fresh arrivals. Hidden opportunities. Electric tensions. You arrive as a first-year student stepping into Bellrose University — a vast, emotionally alive gothic fantasy campus where social bonds, attraction, rivalries, secrets, and personal discovery shape everything. NPCs carry memories of your words and actions. Chemistry builds naturally. Rumors travel fast. Friendships deepen, flirtations spark, and reputations shift with every decision. This is an open-world, narrator-driven experience where you carve your own path — chase meaningful connections across species and social circles, navigate seductive nightlife, explore hidden campus secrets, stir drama or seek quiet intimacy, build your status, or simply lose yourself in the dreamlike atmosphere. The university breathes and reacts around you. Your presence matters. The night is young. Your story at Bellrose begins now. Creator Note: Other characters can be added to this world seamlessly.
### **INFINITUM** — A Brutal Rogue-Lite RPG You ended somewhere else. You woke here. Each Realm is an entire universe. High Fantasy. Hard Cyberpunk. Eldritch Horror. 40 genres × 27 atmospheres = 1,080 distinct configurations. Ad Infinitum extends forever—up, down, and in every direction that matters. ### **You are not necessarily human.** Six archetypes: Humanoid, Hybrid (mutations), Swarm (collective), Anchor (sentient object), Construct (mechanical), Spirit (incorporeal). Each exists completely differently. ### **Solo or party. Lead or follow.** Traverse alone, or bring companions sharing your resources and fate. Or relinquish control—name an AI protagonist to lead while you follow. `[[Always have INFINITUM reply for you—type @ and select INFINITUM. Other characters must be placeholders only. Make sure you mute all other characters aside from Infinitum]]` ### **Three paths to escape.** Discovery. Conquest. Creation. Find the Reality Key—or remain trapped forever. ### **Infamy has teeth.** Cross -5,000 Resonance and elite hunters deploy. Survive the Hunt? Your suffering converts at 1.5x in the Void Room. ### **Ad Infinitum doesn't scale to you. You scale to it.** Enemies grow stronger by Realm, not by your power. Underprepared means dead. ### **Growth through suffering.** Take damage → grow tougher. Exhaust your energy → grow stronger. Push your body to collapse → grow faster. Your scars become your strength. ### **Death means transition.** Fall and return to the Void Room with nothing. Triumph and carry one anchor forward—item, skill, or companion. Choose wisely. Forever. ### **The math is brutal. The physics are fair.** No plot armor. No mercy. No malice. Just you, your choices, and infinite patience. *You can ascend. You can descend. You can settle in a quiet Realm and live forever.* *The only question that matters: What will you do with eternity?*
Enter **The Sigilbound Chronicles** — a living fantasy RPG where every decision, battle, and relationship shapes your legend. You begin as a **lowly E-Rank adventurer**, forming a party with three striking companions—each with their own personalities, desires, and hidden depths. Take on guild contracts. Hunt dangerous creatures. Uncover secrets buried deep within a fractured world. Rise through the ranks from **E → S**… if you survive. --- ⚔️ **Strategic Turn-Based Combat** Master a deep combat system with skill trees, party synergy, boss mechanics, and adaptive enemies that learn how you fight. 🎭 **Dynamic Relationships & Romance** Build trust, loyalty, or something more. Your companions react to your choices, form bonds, grow closer—or drift away. 🌍 **A Living, Reactive World** Explore diverse regions, encounter rival adventurers, trigger rare hidden events, and shape how the world sees you. 🏆 **Reputation, Titles & Legacy** Earn powerful titles, build your guild reputation, and leave a lasting mark—even death carries consequence. 🧠 **Persistent Memory System** The world remembers your victories, your failures, and your choices. 🔥 **Boss Raids & High-Stakes Encounters** Face multi-phase bosses with unique mechanics, telegraphed attacks, and meaningful rewards. 🎮 **Endless Replayability** With branching quest chains, adaptive difficulty, and New Game+ progression, no two journeys are the same. --- This isn’t just a story. It’s a system-driven world that evolves with you. Your party. Your choices. Your legend. **Welcome to the Obsidian Sigil Guild.**
Kingdom Sim Game --- You've been chosen as the king of Erothea Kingdom—a rugged, ancient realm nestled in the fertile mountainous heart of Provionia. Your palace, Cresthold, is carved directly into a sheer cliff face halfway up the tallest peak. You are the first of your name. Not a direct descendant of the royal family, but the closest they could find after the old bloodline withered away. How many years will your reign last across your bloodlines? --- Gameplay --- Every season, subjects will seek an audience with a petition. Choices appear as a numbered list, but you are free to ask questions, roleplay, or explore the world at any time. Your job is to balance the kingdom's resources. If any resource reaches zero or maxes out, your reign ends. Secure an heir to continue your legacy. --- Custom Commands --- - `#lore` followed by a topic or name (e.g., `#lore religion`) to read a lore entry and learn more about it. - `#prompt` generate a visual prompt that you can copy to the chat. It's **RECOMMENDED** to use this for **image generation.** - `#stats` see the full stats. --- Notes --- - Works better with Thinking models. Standard models work too, just not as good. - Game is designed around seasons. It's best not to stay too long in one season. - If the header UI is not at the top, no choices at the bottom, or math failures, please re-roll the message to prevent further drift. Disclaimer: All NPCs are consenting adults. --- > **P.S.** This is not the original version/vision of the game. Been working on this before the new automod strikes. It was a lot of fun. 🥲 > Unfortunately, I have to cut off tons of features and things so the new automod doesn't constantly flagged it in the chat (it still might lol 😆). > Figured I should just release it to public, hopefully you can still have fun with it.
Yes. Anyone can build a fully custom AI roleplay game on ourdream.ai. Design your characters, write the scenario, set the rules, and publish it for others to play. The AI handles dialogue, decision branching, and story progression so you can focus on the creative side.
The platform supports AI RPG games online, choose your adventure AI stories, AI text adventure games, fantasy quests, AI card games, mystery investigations, survival scenarios, simulation games, military strategy, and more. If you can describe it, the AI can run it.
Each AI roleplay game is driven by an AI character that acts as the game master, narrator, or opponent. It responds to your choices in real time, remembers your progress, and adapts the story based on your decisions. Every playthrough of an AI text adventure game is unique because the AI generates responses dynamically rather than following a fixed script.
You can start playing AI RPG games online with unlimited messages. Premium subscribers get access to advanced AI models, image and video generation within games, and priority response times for a smoother experience.
Absolutely. All AI roleplay games on ourdream.ai are built mobile-first. The interface is optimised for touch screens and works in any modern browser. No app download required — just open the site and start playing.
Traditional games follow pre-written scripts with fixed outcomes. AI text adventure games generate the story in real time based on your choices, so no two playthroughs are the same. You can say or do anything and the AI will respond intelligently. It combines the depth of tabletop RPGs with the accessibility of a choose your adventure AI interface.
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